MODO 3D Software

MODO Training Centre

MODO 3D Software

Lizenzen: Vollversion inkl. Maintenance, Subscription, Education, Kits, Plugins

Als „The Foundry authorized MODO Partner“ bietet Ihnen Meilenstein Digital alle Produkte rund um die einzigartige 3D-Software MODO an. Dazu zählen Vollversionen für die PC- und Mac-Plattform, Education Versionen mit speziellen Preisen für den Bildungssektor und Plugins und Kits zum Erweitern des Funktionsumfanges von MODO.

MODO Lizenzen
MODO Features
MODO Anforderungen

Unsere Preise

  • MODO Standard Lizenzen
  • MODO PERPETUAL LICENCE, ESD, PC & MAC, INDIVIDUAL inklusive 1 Jahr Maintenance
    1585,00 € zzgl. 19% Mwst.
  • MODO PERPETUAL LICENCE, ESD, PC & MAC, FLOATING inklusive 1 Jahr Maintenance
    1585,00 € zzgl. 19% Mwst.
  • MODO MAINTENANCE, Erstkauf falls Sie eine frühere Modo Version haben und jetzt in die Wartung einsteigen
    359,00 € zzgl. 19% Mwst.
  • MODO MAINTENANCE, Renewal, Jährliche Verlängerung
    359,00 € zzgl. 19% Mwst.
  • MODO MAINTENANCE, Late Renewal, Verlängerung nach mehr als einem Jahr
    539,00 € zzgl. 19% Mwst.
  • MODO SUBSCRIPTION, jährliche Nutzungsgebühr
    539,00 € zzgl. 19% Mwst.

Die vollständige Preisliste, inklusive Kits und Plugins erhalten Sie gerne auf Anfrage

Senden Sie uns ihre Softwareanfrage!

Modo Key Features

What’s new in MODO 12

glTF 2.0 Export to Facebook

Developed in conjunction with Facebook’s new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed. Facebook users can then grab, spin and interact with the objects to look at them from all angles. This technology presents artists with a unique opportunity to create more engaging and compelling content, whilst offering users the opportunity to enjoy interactive 3D experiences on Facebook.

Mesh Paint Refinements

Modo’s Mesh Paint tool has been brought up-to-date and enhanced, allowing you to quickly bash out models and environments faster than ever before. With the ability to now paint random presets, you can utilize asset libraries in new and exciting ways, and the new array paint modes give you greater control when painting more ordered collections of objects.

MeshFusion Surface Strips

MeshFusion is significantly enhanced with Surface Strips, an innovative new feature that works by allowing the creation of strip geometry or topology that lies flush on any Fusion Item surface. This provides a wide range of opportunities for Post-Fusion modeling with either Procedural operations or direct modeling of the Fusion Output Mesh. The most obvious examples are channels and ridges along arbitrary paths — but the range of applications is much much wider, allowing artists to explore iterations more creatively than ever before.

Modeling and Design Creation Enhancements

The Jitter tool has new options to randomize the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing you to quickly add subtle realism in situations where previously it would have been difficult. It’s now possible to model even faster in a single 3D viewport by moving objects towards you and away from you without having to interact directly with any transform handles. And a new tool handle has been added to the Vertex Slide tool, giving you greater control when tweaking the position of vertices in a mesh.

New Procedural Mesh Operations

A Triangulate MeshOp has been added, which lets you export triangulated models in a non- destructive manner. The Merge Mesh operator can now read replicator items as geometry inputs, allowing replicated geometry to be manipulated using procedural modeling tools, and providing an easy way to convert a replicator item into a single mesh item for export. It’s now possible to modulate the shape of an Item Falloff via the Mini Graph Editor, allowing for a much wider array of falloff effects when rigging or procedural modelling. The new Falloff Operator lets you drive Mesh Operation Falloffs via a range of scene and geometric parameters.

Cloud Assets and Foundry Share Site

Creating, sharing and downloading preset assets has been improved. Cloud Assets can now be dragged and dropped into the item tree or directly into the Modo viewport. Just want to download the assets and not apply them to your scene? Use the new download badge that appears in the upper left of the preset thumbnail. The process of preset creation has also been significantly streamlined. It’s now possible to create any preset type by simply dragging from it’s location in the UI into any preset browser.

UV Tools and Workflow Refinements

Modo’s fast and nimble workflows continue to be refined, with UI optimization and new toolbar menu options making it easier to manage 3rd party Modo Add-ons. The Modo Modes toolbar has been re-organized for more consistency, with a number of modes now having improved workflows, vastly reducing the number of clicks involved in a standard Modo modelling session, while the UV viewport has new buttons to give easy access to a range of common display options. The Fit UVs command has new Gaps options to set border padding. Also, it’s now easier to align multiple UV selections in one go.

The Hatchet Collection

Modo 12.0 comes with a selection of python scripts from the popular Hatchet Collection, enhancing core functionality in Modo and making asset creation even more efficient. There’s a wide variety of tools to convert curve types, offset curves, select random, and much more.

Advanced Viewport GPU Acceleration

The Advanced Viewport in Modo now uses Multi Sample Anti-Aliasing (MSAA) GPU hardware to speed up anti-aliased rendering. This is a faster, rough and ready version of an also-available Supersampling method. The new GPU powered Anisotropic texture filtering provides superior viewport texture quality in virtually all cases, at the slight expense of performance.

Rendering and Shading Improvements

Providing a much more flexible way of rendering specific frames, a new frame range channel has been added that controls which frames are to be rendered during animation rendering. The new glTF Material Shader allows for complete WYSIWYG between Modo’s native renderer, the advanced viewport, and any other application that supports the glTF shading model. A Shading Model drop-down has also been added that includes both PBR & Unlit settings.

MODO Software Anforderungen

Officially supported operating systems

Windows 7, Windows 8 or Windows 10 (64-bit only)

Mac ® OS X 10.9 or later (64-bit only)

Red Hat Enterprise Linux 5.4 or later (64-bit only)

Minimum hardware requirements

Intel processor(s), Core2Duo processor or higher

10 GB disk space available for full content installation

At least 4 GB RAM

Display with 1280 x 800 pixel resolution

Internet connection for product activation and online videos access

The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 512 MB of graphics memory and drivers that support OpenGL 3.2 or higher.