MODO 3D Software

MODO Training Centre

MODO 3D Software

Lizenzen: Vollversion inkl. Maintenance, Subscription, Education, Kits, Plugins

Als „The Foundry authorized MODO Partner“ bietet Ihnen Meilenstein Digital alle Produkte rund um die einzigartige 3D-Software MODO an. Dazu zählen Vollversionen für die PC- und Mac-Plattform, Education Versionen mit speziellen Preisen für den Bildungssektor und Plugins und Kits zum Erweitern des Funktionsumfanges von MODO.

MODO Lizenzen
MODO Features
MODO Anforderungen

Unsere Preise

  • MODO Standard Lizenzen
  • MODO PERPETUAL LICENCE, ESD, PC & MAC, INDIVIDUAL inklusive 1 Jahr Maintenance
    1585,00 € zzgl. 19% Mwst.
  • MODO PERPETUAL LICENCE, ESD, PC & MAC, FLOATING inklusive 1 Jahr Maintenance
    1585,00 € zzgl. 19% Mwst.
  • MODO MAINTENANCE, Erstkauf falls Sie eine frühere Modo Version haben und jetzt in die Wartung einsteigen
    359,00 € zzgl. 19% Mwst.
  • MODO MAINTENANCE, Renewal, Jährliche Verlängerung
    359,00 € zzgl. 19% Mwst.
  • MODO MAINTENANCE, Late Renewal, Verlängerung nach mehr als einem Jahr
    539,00 € zzgl. 19% Mwst.
  • MODO SUBSCRIPTION, jährliche Nutzungsgebühr
    539,00 € zzgl. 19% Mwst.

Die vollständige Preisliste, inklusive Kits und Plugins erhalten Sie gerne auf Anfrage

Senden Sie uns ihre Softwareanfrage!

Modo Key Features

What’s new in MODO 11

Performance and efficiency improvements

Modo 11.0 delivers accelerated performance across a number of key areas: support for OpenSubdiv 3 delivers faster deformations; animation caching speeds up display; localized evaluation for MeshFusion improves interactivity; and instances are drawn faster. A large number of workflow enhancements also increase artist productivity, including improvements to the game exporter, the ability to duplicate elements while transforming them interactively, and new selection methods in the Item List.

Modeling workflow enhancements

Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusion items; enhancements to Auto Retopology including a new Adaptive mode and Curvature metric; a number of improvements to procedural modeling workflows; a brush preview for painting and sculpting tools; and a new customizable Tool HUD for faster access to the tools you use the most.

Better out of-the-box experience

With a streamlined installation experience and login-based licensing; included rigs for procedural modeling; new render setting presets and better defaults that make it easier to create high-quality, noise-free renderings without specialist expertise; and an emphasis on fixing known issues, Modo 11.0 offers a better out-of-the-box experience. Other improvements include easier access to your recent projects, training videos and online help; and the ability to run Modo in safe mode for debugging purposes.

Nondestructive procedural stack

With MODO’s procedural modeling system, you can model nondestructively. Each successive mesh operation— such as Bevel, Extrude, Merge, Reduce and Thicken—is added as a layer to a procedural stack, which you can modify, reorder, disable or delete at any time. You can view the state of the mesh at any point in the stack, with future operations shown as ghosted. You can also freeze the stack up till any chosen point for improved performance.

Selection operations

Selection operations let you control which mesh elements are affected by subsequent operations in the procedural stack. By default, elements you select are automatically added to a Select By Index operation; you can add or remove elements from the selection at any time. In addition, you can de ne other operations to select elements procedurally. Selection operations allow selections to be rigged, animated and dynamically updated as the input mesh changes.

Procedural variations

Procedural modeling in MODO allows you to easily create an almost in nite number of variations. For example, you could construct a procedural road, and then easily change the number of lights, the width of the road, or even the path that the road follows. You can even use textures as inputs to modeling operations; simply by changing the texture, an entirely different effect can be achieved, while all of the subsequent operations continue to be applied.

Animation and falloffs

MODO’s procedural system lets you easily animate almost any parameter within the stack. Falloffs can be used to modulate the behaviour of tools within the stack; the placement of the falloffs can even be animated for interesting effects. What’s more, it’s now possible to modulate the effect of a direct or procedural tool or deformer using a textured falloff; textures can be connected to the falloff directly in the schematic or in the mesh operation stack.

Procedural text

MODO’s procedural system makes it easy to create a style for a piece of 3D text—adding thickness and bevels, for example—and then simply change the input string or the font to create new variations as required. Text can also be rigged in the schematic view, allowing the source text to be driven and dynamically changed. What’s more, the Text tool can now directly output Bézier curves that can be used to drive a new Curve Fill operation, providing an all-quad mesh.

Curve enhancements

MODO now offers B-Splines as an alternative to Bézier curves; There’s also a new procedural Curve Fill operation that lets you ll a closed curve with quads; a Curve Particle Generator that lets you easily create and adjust duplicated geometry along curves; a Curve Rebuild operation that resamples a curve into an evenly spaced set of points; a Lacing Geometry operation that extrudes a pro le shape along a guided curve; and an Edges to Curves operation.

MeshFusion enhancements

The advanced MeshFusion Boolean modeling toolset now offers better control of mesh topology and density for individual strips. In addition, you can now intuitively create, edit and analyze simple Fusion models in the schematic with extended support for drag-and-drop editing, while enhanced placement options let you easily place and fuse multiple copies of preset meshes. Procedurally modelled meshes can be used as inputs to MeshFusion.

UV Transform, UV Constraint & Push Influence

Making a 2D shape accurately conform to a 3D mesh—for example, when attaching a decorative stripe to a shoe—is now a quick and easy process, thanks to a new UV Transform operation. In addition, a new UV Constraint makes it easy to constrain both the position and the rotation of objects to an arbitrary position on a 3D surface. Meanwhile, a new Push In uence deformer pushes geometry along its surface normal.

MODO Software Anforderungen

Officially supported operating systems

Windows 7, Windows 8 or Windows 10 (64-bit only)

Mac ® OS X 10.9 or later (64-bit only)

Red Hat Enterprise Linux 5.4 or later (64-bit only)

Minimum hardware requirements

Intel processor(s), Core2Duo processor or higher

10 GB disk space available for full content installation

At least 4 GB RAM

Display with 1280 x 800 pixel resolution

Internet connection for product activation and online videos access

The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 512 MB of graphics memory and drivers that support OpenGL 3.2 or higher.